One of the great things that makes of Stardew Valley a magical gaming experience is to discover it all for yourself, but that doesn't mean there are no tips and tricks without a spoiler to get you started.
The following tips and tricks have been carefully selected to accomplish three things:
With that in mind, we've not only strived to keep our spoiler suggestions free, we've done our best to organize the list so that the least revealing suggestions are at the top of the list. 'article. You can stop reading whenever you feel at risk of losing some of the magic of discovering yourself.
Or the first tip is less of a unique tip and looks more like a -board for playing to the whole game. If you are used to playing games with multiplayer elements, you may need to take a long, deep breath and put yourself in an appropriate frame of mind to play Stardew Valley.
Stardew Valley is a well-rounded, solo experience game. Unlike setting up, say, a popular FPS or MMORPG game to get the best drops of loot before they leave, it doesn't there is nothing in Stardew Valley that you can really miss byBecause you messed up or didn't play the game in a correct or optimized way.
In the context of the game, you can be the most industrious farmer that Stardew Valley has ever seen, or you can get by doing just enough for your farm to work so you can explore the
No matter how you play, the only person who sets the pace of the game is you, and if it sounds overwhelming or you start to be stressed about it, take a deep breath and relax. There are no setbacks in the game that you cannot recover from. Me, my boy, Linus, we're catching up after a long day.
To progress in the game, be nice to everyone (and to everything) with whom you come into contact - except things that want to eat you, go ahead and hit them in the face multiple times. Friendship and kindness are the fundamental underpinnings of the Stardew Valley universe, and if you are kind to big and small creatures , you will be rewarded.
Talk to your neighbors. Bring them treats from your farm. Take notes on what they like (and what they don't like). By befriending people, they will open up to you, sharing ltheir life (and often advice and goodies in the process). Even animals respond to your kindness. A cow that you stop petting every day produces better milk; a chicken you love produces bigger, better eggs.
This is the shortest section of our advice guide (because we are trying very hard to avoid spoilers) but it is also the most important. We think you will find the game much more enjoyable if you work as friendships, even the most surly and eccentric city dwellers. = "alignnone size-full wp-image-326249 " data-pagespeed-lazy-src=" alt = " src="https://www.hebergementweb.co/image/11/11ff06c3a0cf48e24b40ad74aee1dc4c.jpg/12-tips-and-tricks-without-spoiler-to-discover-stardew-valley12-tips-and-tricks-without-spoiler-to-discover-stardew-valley-6.jpg"onload = " "onerror = " "/>
One thing that almost always discourages new players is the mechanics of the game's" hit location ". 2D and everything (planting crops, placing objects, etc.) takes place on a platen invisible coordinates of boxes. Because of the way your avatar orientation on the screen, the tool you use, and the grid interact, the effect of using your tools can sometimes seem a bit shaky. You can sometimes rotate your tool while facing forward and have it touch an object next to or behind you.
Some tools have a range of 1 to 3 squares that you can use strategically to your advantage. You have to move less and you spend less energy, so it's well worth targeting the "hits of your tool." In addition, taking these steps costs you a little energy. Hitting the right and square means not wasting that energy.
To help you put your tool where you want it, press the ESC key to open the game menu, then select the tab with the small controller icon, as shown below below. Check the option "Alwaysdisplay the location of the tool ".
This places a red box directly on the square with which a given tool will interact (as shown in the image at the top of the section).
There is also a keyboard shortcut for temporarily activate the hit location. Hold down the SHIFT key while using a tool to display the check box, even when the option is disabled.little practical advice to remember for those moments when the placement of the tool frustrates you.
Food Is Life: Eat! Now eat more!
You eat while throwing food in the air and mowing like a Tasmanian devil.
After the frustration of misplaced pickaxe strikes, the new player is baffled by the fatigue of his character. ContraiOften at many RPGs, where you can swing your tools and weapons without ever getting tired, Stardew Valley has a depletion counter. Physically demanding activities, such as swinging tools and weapons, tire you out. Fortunately, walking and running do not.
At the start of the game, it may seem like you are tired all the time. You can manage exhaustion in two ways: eating or sleeping.
Eating food increases your energy level. Raw food gives you decent energy; cooked food gives you more. At the start of the game there is a balance between selling your food for profit and consuming energy. If you find yourself without energy early in the day and don't want to waste food, take the time to attend tasks that do not consume energy. Sort your chests. Plan your farm. Explore the map. See you in townto chat with city dwellers and make friends.
Or eat all your food and cut down an entire forest like crazy. Far be it from us to obstruct your lumberjack desires.
Lights off at dusk: sleep is not optional
Food can give you energy to tackle task after task during the day, but there's one thing you can't eat at Stardew Valley: the clock. You have to sleep every night.
You wake up at 6:00 am on your farm every morning. If you have not returned to bed by 2 a.m., you will pass out. Each of these 18 hours of play equals 45 seconds of real time, so a busy day in your new farming life equals 13.5 minutes of real time. You will be amazed at how much there is to do in the game and how fast these days go by.
It is best to sleep before midnight, as your energy bar will be completely full the next day. . If you fall asleep between midnight and 2 a.m., you will have less energy the next day.
And, if you don't sleep at 2 am, you will pass out wherever you are and wake up with even less energy the next day.
But that's not all. If 2:00 a.m. strikes and you pass out anywhere outside your farm,the consequences can range from a minor financial situation (the equivalent in the game of emergency responders finding you and bringing you home for a fee), to a major situation if you are in the most remote areas dangerous game (where you can lose not only money but also items in your inventory).
As long as you are in the front door of your farm before the clock strikes at 2:00 a.m., everything will be fine, but you will not necessarily get all the benefits of sleep .
Extra sleep tip: the game only saves when you go to bed (whether planned or passed out on a dusty trail) every night. The downside is that if you quit the game before going to bed, you will lose all of your progress for the day. The advantage is that if you do something really stupid (like digging all your best crops out of the ground instead of watering themr), you are a rage to renounce absolution. Stop just before falling asleep.
Time goes by: the seasons exist at quarter time, so plan accordingly
Holiday decorations are serious business in the valley.
Days in Stardew Valley are not the only things that pass. One of the things that almost always surprisesNew players off guard days is the fact that the seasons in play (whichreflect our spring, summer, fall and winter) don't last ~ 90 days as you would expect. The seasons involved only last 28 days. When you start playing for the first time, 28 days may seem like an eternity as you orient yourself, but trust us, in no time you will be like "% * # @!" It's already summer!
Seasons in Stardew Valley matter because each season has unique crops you can grow, unique wild plants to look for and unique fish to catch. If you fail to grow a particular crop or catch a particular fish in a given season, you will have to wait (in most cases) until the next game year for 'get. It's not the end of the world, but if you need this thing for a project or you really want to work, waitre a year is tough. Remember that if you play to the fullest of your days, each season represents around 19 hours of play.
With this in mind, we recommend that you plan carefully. Stardew Valley rewards good and thoughtful planning. Do not plant crops late in the season when you do not have time to harvest them. Instead, try to prepare yourself (and save money) so that you can buy crops and plant them on the first day of the season.
Also make sure to harvest all of your crops before the end of the season. (because unharvested crops will perish as the seasons change.)
Upgrade your tools: Advanced is better, but plan your upgrades well
Felling trees is no joke. need a better ax.
You could do a lot of exploring in Stardew Valley, but you're a farmer at heart and a farmer with tools. tools make it easier to work on your farm. At first you will meet a character who can improve your tools and you should definitely take advantage of them. Tool upgrades can get your tools to work faster (less knocking down a tree), more efficiently (more water in yourbe box and water reaches more crops), and even be able to touch special items that lower level tools cannot.
You must save resources to perform the upgrade, and you must time when you perform the upgrades. The upgrade process takes two days to play and during those two days you will not have this tool. If you leave your watering can to be improved in mid-summer, there will be two days when you cannot water your crops - and thirsty crops will not grow.
With this in mind, the time your upgrades for a window on the calendar where the effect of missing the tool will be minimized or completely removed. If you improve your watering can on the last day of fall, for example, you will not incur a penalty because 1) you do not need to water the crops on the last day when you harvest them and 2) there are no water crops inin winter, you will not need your watering can on the first day of the new season.
Don't ignore the tube: television is educational
Despite the atmosphere of return to the nature of the game and the strong push towards an earthy existence of low technology in your new house in the valley, the television on your farm is really useful . Depending on the day of the week, you can tune in to a bullweather forecast, a horoscope, or a kitchen channel or an outdoor channel.
These channels will respectively show you the weather forecast for the next day (rainy days are perfect for exploring because you don't have to water crops), reveal your horoscope (the game has a variable " luck and the luck or bad luck of your horoscope plays a role in luck-based efforts like finding rare items), teaching you a recipe (cooked foods are very powerful in the game and you want to learn all the recipes you can), or give you advice on the game (the chain of outdoor enthusiasts is full of advice on the mechanics of the game, the city, agriculture, etc.).
At a minimum, you should at least check the television every day for the broadcast of cooking, as there are many recipes in the game that you can only learn by doing so.
Rain, rain, come back: the storms aret your new best friend
A full energy meter and crops already watered? Yes please.
Speaking of weather forecasts and rain, rain is your best friend. No, really, at the start of the game, especially you will have nothing more than checking the television and finding out that there are storms forecast.
At the start of the game, you must cultivate to obtain resources and money, but farming with initial watering can be very long and exhausting. If you overcrowd, you can quickly feel overwhelmed by the amount of farmland you have. Rainy days are a sweet, sweet relief from your farming responsibilities. Have you seen a cool cave you want to explore? Do you want to get to know the villagers better? Do you need to clamp wood to build your supplies? A rainy day is a perfect day to do it all but on the farm, so when you wake up to the sound of thunder, pack your backpack and get ready to explore it is yours.
Use the box: the mayor is a saint
This guy. Take one for the team.
When you first arrive in Stardew Valley, the friendly mayor stops to introduce himself. Among other things, he tells you that you can put any salable item in the bin wood just outside your farm and he'll take it to the different markets for you.
Lots of new players avoid the box because there must be a catch, right? Surely, if the mayor acts as an intermediary and delivers your crops to the market or your fish to the wharf, then does he make a cut?
Put aside your suspicions, dear reader! Stardew Valley is wholecertain and the mayor your patron saint. Despite the economic improbability, the tough little guy carries all the loot you put in the drop box and sells it for you every night. When you wake up in the morning, you get a breakdown of the sale and 100% of the product.
The only time you don't want to use the box is if you need the money right away. The mayor does not collect the goods and does not sell them until the middle of the night and you do not receive the money until the next morning. If you have a huge pile of crops that you have to sell right now to finance major purchases, skip the box and take them to the appropriate store to sell them.
On the subject of construction: the silos first, space is fixed and everything is mobile
The city carpenter can build additional farm buildings for you. At first, the majority of these buildings (and their subsequent upgrades) are far too expensive, but there is one building worth paying for. be bought as soon as you can afford its modest price: the silo. The wild grass that you cut on your farm to make room for other projects is lost if you do not have a silo. a silo, however, the wild grass you cut becomes foin.
Although you may not have any more cattle now, you will probably end up soaking up the herding and all your pretty little backyard friends will be ravenous. A silo or two at the start ensures that you don't throw away the wild grass you cut, but that you store it for a later date.
When it comes to buildings, many new players are paralyzed when trying to plan off their farms and fear that they are putting buildings in the wrong place (or that they are there is no room to improve these buildings later). Good news! First, you can move any building to a later date (without penalty). Just visit the carpenter and choose a new spot. Second, don't worry about changing the footprints of your different scalable buildings. Fortunately (and with improbable TARDIS quality), the improved buildings retain the samefootprint, regardless of the size of the interior. This means that the starter barn barn occupies exactly as much space on your farm as the fully leveled barn. Feel free to plan and place driveways, fences and trees, as you will not have to move any of them when you upgrade neighboring buildings.
Fishing is * # $! Frustrating ing: stay with It!
Farmers love the rain. Fish love rain. You know what to do.
Fishing is the most polarizing thing in the Stardew Valley gaming community. It is like a mini-game that some people seem to use very naturally and others let their hair be pulled out.
If you are one of the people who find fishing really frustrating, we would like to offer a few words of encouragement and advice. First, treat the fishing mini-game more like a dance and less like an endurance spam challenge. When you hook a fish, the fish goes up and down on a "fishing meter." The goal is to keep the fish inside the "catch bar" (which increases a side indicator bar from red, to yellow, to green, before finally catching it). Whenever the fish passes outside the "catch bar, the dimi indicatornaked until the fish eventually escapes. If you click like crazy, you will send the sea bass right past the fish and will probably lose it. Instead, click slowly first and observe the behavior of the fish.
Even if you have a natural talent for it, the first part of fishing you will do will be brutal. The "catch bar " is small, the fish are fast and you will lose much more than you will catch. But! There is a silver lining. The more you fish, the better you get (in terms of playing skills and skill points in play) and the capture bar gets bigger.
So even if it frustrates you to the death in the beginning, respect it because not only is becoming a master fisherman rewarding, but the fish are profitable, necessary for certain quests in the game, and you have the option to show off your fishing skills for prizes along the way.
We terminerals by echoing our opening advice. Take your time, don't worry about getting everything done as quickly as possible, and don't forget to stop and enjoy the scenery, the adventures and, of course, the people you meet in your new home.