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You may have heard the term AAA or Triple-A video games. These are big budget titles for which you see s on television. Here's what they are and how they shape the video game industry.
Blockbuster movies, but for games
You've probably watched a blockbuster movie. Blockbusters generally have big budgets, production teams of thousands of people, renowned actors and recognizable film studios that produce them. In addition, they tend to make tons of money, with more and more movies crossing the billion dollar mark each year. AAA (or Triple-A) video games are for the gaming world what blockbusters are for the film industry. by a large studio. This is normally followed by a large marketing campaign with s appearing everywhere, as well as a long pre-order so that people can get the game as soon as it is released. These games are then distributed by a large well-known publisher, such as Nintendo , Sony, Activision or Electronic Arts.
Many Triple-Af titles are also part of popular franchises. Alllike the way a studio like Disney or Warner Bros creates movies with their important properties every year, there are game series that release titles every few years or even every year. Call of Duty, Battlefield, Mario, and FIFA are all series with new regular payments that frequently break their own sales records.
Triple-A Versus Other Games
CD Projekt Red
So how do you know if a game counts as Triple-A? Without even knowing the game studio, the first identifier is its launch price. Nowadays, a standard major title is sold both digitally and physically at $ 60 when it launches in the United States, this amount varying by region and country, although this price will certainly drop over time due to sales and bundles, almost all major releases start at this amount. It doesn't even include things like a season pass or DLC on launch day, which can increase its price when 'purchase.
Next is the scale of the game. While there are undoubtedly many ambitious and expansive non-AAA titles, the tight budget often becomes an annoying factor for small games Many Triple-A games such as Red Dead Redemption, The Witcher, and Grand Theft Autohave thousands of hours of content and open maps that focus on exploration. They also often have graphic quality and animation that pushes the limits.
Another visible indicator is the size of the team. If a game's credits have thousands of people and many game companies working there, it's very likely to be a major studio release. Due to the scale and intensity, game publishers often outsource aspects of the game, such as 3D animation, modeling, sound design, and online connectivity to third-party contractors. .
On the other side of the coin are independent games, commonly called independent games, which are independently funded and produced by small teams. Some famous indie games, such as Minecraft and Stardew Valley, were created almost entirely by one person. They are generallyent shorter, less greedy in graphics and their price is much lower than Triple-A titles, many of them being sold between $ 10 and $ 40. Many of them do not have a physical version either, opting for pure digital distribution.
A subset of these games, known as titles III or Triple-I, are large-scale productions with expansive concepts that are produced by an independent studio. Games like Hellblade: Senua’s Sacrifice, No Man 's Sky and The Witness are all high quality titles developed by independent game studios.
What are the "Triple " -A Plus ”?
In recent years, game journalists have also coined the term AAA + or Triple-A plus. These are titles with particularly large budgets that are sold at a high price and often have additional monetization in the game. Examples of these include season passes, thes DLC and microtransactions .
Annual game franchises, such as FIFA and Call of Duty, are often explicitly designed to have additional in-app purchases. Call of Duty is sold with a season subion that players must purchase to play new campaigns that are distributed throughout the year.
FIFA, on the otherOn the other hand, has a microtransaction system where you can open loot boxes to unlock different versions of soccer players to form a team. They recently announced that they have generated more than $ 1 billion in total microtransaction revenue.
RELATED: What are Microtransactions and why do people hate them?
The future of the game
As the gaming community continues to grow, the gaming industry will grow. More and more major franchise games are released every year, and while many of them are excellent, there are a few reasons to worry, including the ubiquity of additional monetization for already expensive games, as well as the tendency of studios to release very similar games every year.
Fortunately, independent game companies The world's most popular game, Minecraft , was created by a small one-person game studio. The ubiquity of digital download and the rise of platforms like Steam and GOG have made affordable headlines more accessible than ever.