Whether it's big budget games or indie games, the first step in game development is finding an original concept that deserves to be brought to the screen. With a little time, patience and knowledge, anyone can create their own video game: thanks to current technologies and training tutorials available all over the Internet, this is becoming a trend!
Like any project, developing a video game is a multi-step process that requires:
- of the organization,
- of the imagination,
- of the search
- attention to detail.
QuWhether you are a professional designer employed in a large game studio or using your spare time to learn how to make your first game, all game makers follow the major development steps that we are going to talk about in this article.
1. Finding a Video Game Concept
Start by listing a few game concepts to determine the type of game you want to create.
If this is your first time creating a game , start with a small project.
Explore different genres (shooter, role-playing, combat, survival, management…), then see what is currently popular in the media (or what no longer). Write down any video game ideas that come to mind.
Once the initial brainstorming done, think about itLearn about the universe and mechanics of each game on your list. Collapse the list until you find the concept that you think has the most potential.
2. Creating a Game Design Document
Creating games always involves careful research. Find out what type of game you want to create and write your “Game Design Document”.
the Game Design Document of the first Diablo PC game
Do not neglect this step, evene if it is a seemingly simple game.
The Game Design Document is like the skeleton of your project: it describes all the important details of your game:
- the scenario
- the genre,
- the universe,
- the target audience,
- the goals,
- the mechanics,
- the marketing strategy.
This document should answer all the questions the target audience will have about the game, from its general concept to choices in visual design and marketing.onore.
As the game designer, you will also need to write down the programming language you will be using, the size of your development team, and the
Find a service provider for free and receive fifteen quotes in a few minutes
Post an ad
3. Start Video Game Development
Now that you've done your research, you can start developing your game.
You will need to choose the right one programming language and the correct one game engine for your concept , of which the most popular are:
- Unity: 3D engine, easy to use
- Unreal Engine: used by many well-known games
- Project Spark: 3D engine for intermediate level users
- Godot Engine: open-source engine capable of doing both 2D and 3D
- Source: regularly updated, this engine is widely used
- GameMaker Studio: one of the most popular 2D engines on the market
- RPG Maker Series: engine designed for RPGs
4. Create a prototype
The prototypes can help you find inconsistencies and a myriad of other issues early on in the design. It is important to address these issues as they arise, as they can negatively impact the user experience and reputation of the game.
Make sure your prototype has all the facets of the game (the setting, the quests, the level design, the characters, the sound effects…)
If you are creating a role-playing game (RPG), make sure you can follow the plot and that the motivation of the characters makes sense. If yous create a platform or adventure game, make sure your world is immersive and explorable.
5. Create the video game tutorial
For a long time, the first user experience (FTUE, for "First Time User Experience") of a video game was to follow the tutorial teaching the player how to use the game, its goal…
The games becomet increasingly long, and integrating more and more complex mechanisms, it has become impossible to teach everything from the start of the game. This is how multiple tutorial sessions appeared, presented throughout the course of the game. 'a game. The tutorials have therefore been dissociated from the FTUE, their positioning being now closely linked to the rest of the game.
If allowing these moments to be skipped is a minimum requirement in today's games , skipping the tutorial out of frustration can lead to a bad experience in the rest of the game. It is therefore important to create good tutorials, which do not offend the user.
So let's see some good practices that will encourage players to watch these tutorial passages without weakening their desire to continue the game.
Embedding the tutorial in the game
Unfortunately there are a large number of bad tutorials, which means that 'today the majority of players will almost skip italways. Players often describe the tutorial as “the part of the game before the fun.”
So you have to stop thinking of the tutorial as an isolated part of the user experience. The goal is to get the learning of the game to blend into it so well that players cannot tell where the tutorial ends and where the game starts - or even if there is an entire tutorial. short.
Some learning may take place at the very beginning of the game, some within it, or even throughout, while some may just be the fruit of past experiences.
It is better for the player to read
Text is rich in information and easy to create; however, doing things is more fun and memorable. There is a compromise between the 2, in order to convey information.
Game developers refer to the actions you take in the game as the “mechanics” of the game. It is possible to combine the learning objectives with the mechanics of the game. This is how we create an engaging and educational experience.
The basis of this rule is therefore simple: it is about guiding the player through an action, motivating them to perform that action for the first time, for example using flashing lights and an animated arrow.
Use fewer words, and discreetly
In psychology this is called" Miller's law ": The magic number of seven, plus or minus two. Having clear, concise text that you can read at a glance avoids the feeling that the game is slowing down.
So there shouldn't be more eight words on the screen at the same time. Of course this rule only applies to didactic texts; the narrative text can obviously be longer.
There are two main advantages to designing short texts: besides the fact that the simple rules are easier to remember, the longer the text and the less likely players are to read it.
It is better to multiply the number of short teaching tips rather than giving too many 'explanations at once.
Care must be taken to display these messages andthink of them in a way that doesn't interrupt the game. There is a subtle difference between an indicative banner and a dialog box. In general, a dialog box interrupts the course of the game, and requires the player to respond to it, focusing on a specific aspect of the game. In addition to avoiding interruption, the use of "passive" communication Can remain onscreen until the player takes the desired action.
The stronger your visuals, the less you will have to teach to the players. It should be enough to look at the objects in the game to determine their function.
Building on what people already know
Players bring into the game all of their previous game experiences . For example, it's common knowledge that zombies are dumb and must die, so you don't have to remind players of this.
In determining how much place a tutorial will occupy in a series of experiments,From the expected emotional state of the player and the cognitive load they will be faced with, any decisions about tutorials can shape most of the user experience of your players and your game.
6. Testing the Video Game
Whether you do the testing yourself or give it to testers, every game should be thoroughly tested before release.
Testers test the gameplay from a technical point of view. The team examines the title several times, writes detailed bug reports and notes any 'crashes'.
If this is a long process, it is necessary: players are less inclined to play a title riddled with bugs or errors, even though the game is free.
7. Marketing the finished product
We are coming to the end of the game development process, you need to startSpread it on as many relevant platforms as possible.
Create a website for your game and use social media to promote it. You can embed a playable demo on the site to spark player interest in the full game.
When the game is ready to release, offer discounted copies or a free version, in order to put it in the hands of as many people as possible
Although there is no set formula for creating the perfect video game, There are certain best practices that all video game designers should trust.
By following the steps listed above, there is no doubt that you will be able to develop a quality video game and achieve the success you want. If, however, you lack the development skills to create the video game of your dreams, remember that you can quickly find a freelance developer at Codeur.com by posting a free ad.
You prefer create a mobile game or a HTML game site ? Follow our advice in these dedicated articles!