$ 159 billion. This is the value estimated in 2020 by SaveBettingSite for the mobile gaming market. A colossal sum for an industry which was in its infancy thereBarely 10 years. To put it mildly, that's three times more than the music industry, valued in 2020 at just $ 59 billion. With growth of between 4 and 9% depending on the year, the mobile games market could reach 200 billion by 2022, a tenth of French GDP.
In this world still little known to the general public, publishers are king. Creators of the most famous games, they are the ones who take most of the jackpot. Behind them, Apple and Google, the two respective owners of the App Store and the Play Store, take commissions for each sale of a game (around 30%).
Then come the more" historic "companies in the video game world trying to find a place in this brand new market.
The Razer Gaming Finger Sleeve for mobile gamers
As esports is booming, smartphone competitions are also on the cards, and gamers are always looking for more ways to improve their performance. To meet this demand, Razer, a brand well known to gamers, has just launched a brand new product to say the least original .
It is by seeking to improve the performance of playersrs mobile was born the idea of Razer Gaming Finger Sleeves, small sleeves to place at the end of your fingers to prevent them from sliding on the screen of the smartphone during a game. Only 0.8 millimeters thick, these fabric products are designed to be breathable, light and non-slip.
Available for € 9.99, the Razer Gaming Finger Sleeves should quickly find their customers among retailers. bigger mobile players. When looking for performance, style doesn't seem to matter.