I if you didn't think you neededn a hyper-violent interactive version of Groundhog Day directed by John Woo in its heyday, with sets stolen from the Moulin Rouge, you clearly haven't played Deathloop. This is a thrilling and adrenaline-filled time-loop shooter from Arkane Studios, the creators of Dishonored and Prey, and it gives players immense freedom to explore, combine weapons and powers such as telekinesis, and blowing the crap out of things.
Located on a strange island named Blackreef, where a space-time fissure has caused the same day's continuous reset, Deathloop pits prankster assassin Colt Vahn against Julianna Blake, at the head of a secret organization that has taken advantage of the chronological anomaly to build a strange and hedonistic utopia. Colt wants to come full circle by assassinating all eight Blackreef executives in one day; Julianna wants to stop him.
For the player, this means reliving the same 12-hour time again and again, becoming more and more familiar with the islanders and the hidden secrets. Colt can choose any of the weapons, powers, and items he finds to keep for the next time loop, and you must make tactical decisions on what suits your playstyle. You can sneak up on rooftops, hack discreetly clear security cameras and take out enemies one by one, or you can jump straight into the crowd with a gutting shotgun and a handful of grenades.
But This is Arkane, of course, one of the most elegant and intellectual studios working in mainstream games today, so Deathloop offers more than just cathartic action. Players should also work on the rules o f the loop, using several revisits at different times of the day to complete the game.spreading information, listening to conversations for advice on how targets might be murdered. Two of the characters are having a secret affair, so could they be eliminated immediately? Guy obsessed with fireworks and not good at health and safety - fatal accident surely waiting to happen? The beauty of the structure is that there is no rush to uncover these narrative threads - you can always revisit them on the next go-around.
Blackreef is a lush world built with the idiosyncratic attention to detail we've come to expect from this team. The Art Deco buildings combine with the kitsch of the 1960s and the towering painted billboards of Weimar Berlin, creating a glorious image of a ruinous and elitist society and spectacle. Filled with brilliant graphics, this is a world that can be explored like a girl.art gallery. What it doesn't is the overall, dread-heavy atmosphere of the Dishonored games, which imbued every building, every street, every object with a sickly Victorian pallor. Deathloop is more conspicuously flashy, a theme park dystopia, a ready-made backdrop for the acrobatic sensations it provides.
It 's not also not as daring and morally nuanced as dishonored. These games sought to temper the player's aggressiveness by making the world a darker place for all their violence and providing plenty of options for non-lethal approaches, but Deathloop gives you an orgy of set-pieces and practically challenges you. to dive. elements of Bioshock and Portal, and channeling the anarchic shooter Bulletstorm with its acrobatic, super-choreographed shooter, it's more of a more forgiving and accessible game than its predecessors.
But Deathloop acCertainly things to say. Alongside other recent 12 Minute Time Loop Adventures, Returnal and Outer Wilds, it's part of a growing trend among modern developers to truly question the structural and experiential repetition inherent in traditional action-adventure games. . If you feel like you've been in these worlds before, if it looks like you've used these weapons, explored these buildings, completed those salvage quests, and fought in these choke points, this is is because you have done it - many, many times. Every action shooter is a shared death loop between designer and player, and Arkane definitely wants to talk about what that means while you destroy his world.
The point is, you don't have to think about anything if you don't want to; you can just enjoy the adrenaline rush, blowing up the symbolic victims ofplayer violence (enemies even disappear in a swirl of multicolored light when fired, a self-reflexing reference to the mere availability of non-player characters). But a darker subtext is still there, if you want to look beneath the shiny surface.
This way Deathloop can have his cake and eat it - again and again again. And it is, to be fair, relatively delicious.