Former EA Visceral producer Zach Mumbach shed light on canceled Star Wars gameu studio, which was under the creative direction of Uncharted's Amy Hennig before Electronic Arts kept the project and closed the studio in 2017.
Speaking of a new episode of the MinnMaxShow (via Eurogamer ), Mumbach revealed that Visceral had "a lot of gameplay players didn't never got to see "of the title, codenamed Project Ragtag, which apparently focused on a central character described as a cross between Star-Lord and Robin Hood.
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"We had levels, they n 'weren't finished but they weren't closing, "mum Bach continued. "We had a set-piece that was basically done - we were putting the finishing touches on it right when the studio was finished.rme. "
" [It was] that crazy AT-ST moment which was really cool. You were on foot running from him and he was trying to stalk you but you were more nimble, slipping through those alleys, barking and crashing and using all of Frostbite's destruction ... You would've been like 'oh it ' s like Star Wars Uncharted '. "
Electronic Arts 'reasoning for removing Ragtag's listing cited the lack of cost-effectiveness of solo experiences; a theory that was successfully refuted two years later with the launch of Star Wars Jedi: Fallen Order , which has already become the best-selling Star Wars game of all times.
Looks like Visceral 's experience could have been a lot worse, but at least it looks like we are getting a Star Wars Jedi: Fallen Order sequel pretty soont.
Don't miss a moment of gaming news this summer with our E3 2020 Calendar , or check out our 60 seconds Review of Star Wars Jedi: Fallen Order below.