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Destiny 2 is nerf outlaw, quick hit, and other weapon reload perks

New   2021-01-11 14:07:53

Most weapon reloading benefits in Destiny 2, including Outlaw and Rapid Hit, will be boosted with the arrival of Season 11 in June. Bungie announced these nerves in their latest verseion blog article . Season 11 will bring big changes to the pool of Global loot, and with them several reload nerf-centric sandbox changes. We have observed that players tend to choose perks that increase their damage (eg Kill Clip) or reduce damage. Weapon downtime (eg Outlaw),says Bungie. The damage perks were adjusted a while ago, but the reload perks still don"t feel like choices. This tuning pass aims to keep them powerful without being so dominant that no other choice seems viable. These nerfs target two parameters: reloading stat buffs and scaling cooldown duration.Reload perks directly increase the reload stat of weapons when active, up to a maximum of 100, but they also separately increase the speed of the reload animation. If a perk had a 0.8 reload scale, for example, that would be 80% of the usual duration, or 20% faster. Note that since most weapons have fairly high reload stats, decreasing a reload stat bonus from +100 to +50 will always maximize the reload stat at the top. Most of the time,explains Bungie, and so doesn"t slow down the actual reload as much as it seems. That being sa id, here"s a breakdown of all the reload nerfs at coming in season 11: Outlaw: improved reload stats reduced from 100 to 50, scaled nerf reload from 0.8 to .9. Feeding Frenzy: evolving nows based on eliminations made before reloading, with two kills putting him on par with the Outlaw. Maximum reload stat boost remains at 100 on four kills, maximum possible reload scaling has been increased from 0.83 to 0.8. Quick Strike: Maximum possible reload stat buff reduced from 100 to 60, nerfed maximum possible reload scaling from .8 to .925, maximum possible stability buff reduced from 50 to 25. Bonus stats on first precision hit reduced, bonuses on subsequent hits have been increased. Drop Mag: Reload scaling changed from .85 to .9 (in line with Outlaw). Field Prep and Alloy Mag: unchanged. (Image credit: Bungie) L " purpose of these changes is to make reload perks less mandatory, so some of the other perks are also improved to make them more competitive ive. These are: Dynamic sway reduction: adds now 10 stability points in addition to improved accuracy (Bungie saysit"s way more powerful than it looks"). Pulse Monitor: now recharges fully your weapon when you reach critical health, and offers 50% maneuverability and swap speede by 5% faster. Hipfire Grip: Added aim assist and aim assist reduction, and makes it easier to hit headshots with all non-rifle guns precision. Sneak Bow: No longer pinging radar when shooting. Bungie s ays Season 11 will also introduce new exclusive Seasonal Weapon Perks, as well as two Iron Banner exclusive weapon perks that will apply to all Season Weapons 12 and beyond. A few weapon archetypes - shotguns, high impact pulse rifles, and bows - also receive slight PvE and PvP buffs to help them raise them. Finally, Bungie says he"s looking to rebalance the sniper rifle zoom, high impact hand cannons, and 600 RPM automatic rifles, but hasn"t set the exact changes. As Bungie sa id, Destiny 2 weapon has always been a reload advantageassociated with a damage benefit. Especially after the damage benefit nerf, these reload nerfs look like Bungie"s way of setting the stage for weapons that disappear in fourth year . This will free up design space for new weapons, but it remains to be seen how Bungie uses that design space - and how players respond to the grinding of new weapons. Massive loot changes are also coming to Destiny 2 , including Adept weapons for trials, exclusive playlist loot, cutting edge cosmetics and more.