Halo: The Master Chief Collection is now on Season 8 (which will be the last), and with it comes the release of so many expected new mod tools for Halo 2 and Halo 3 (plus Halo: Combat Evolved has had its tools updatedur).
Halo: Combat Evolved got mod support in June, of course, and the new update on Steam applies some changes to "support classic and remastered HUD elements ", but existing mods "should remain compatible ". Some bugfixes have also been applied here.
But the big news is the launch of mod tools for Halo 2 and Halo 3, which you can now grab on Steam here un d here respectively.
Note that unlike Halo: CE tools, which can be picked up by n anyone, regardless of which game they own the Master Chief Collection in, to access Halo 2 and 3 tools you must have a license for the base game inSteam.
As 343 Industries, the developer, notes , these new mod tools are provided on an " as is ", and with this initial incarnation, things probably won't be perfect, and bugs could crop up as you might expect (Halo: CE tools are still in the process of fixing bugs, as mentioned above).
The developer notes that there will be updates to fix issues with the tools, and that he will listen to theplayer feedback, but that the support provided here will not be of the same standard as that of the Master Chief Collection itself.
As 343 Industries warns: "These are the tools that the developers have used or use. They were originally developed with the expectation that a programmer was never too far away to solve or help someone work around a problem. They can be used in several ways , but all workflows may not work as expected on your machine. "
Caveats aside, there is still a lot of excitement about new cards that may appear soon , and the prospect of personalized cooperative campaigns.
By Rock Paper Shotgun