Ghost of Tsushima: Legends, the multiplayer update of the adventure of theSucker Punch's open-world samurai was a surprise announcement for most players, but it 's apparently been going on for years.
Legends is out today, and the On Top of Co-op Launch Missions, it will get a four-player raid in the near future. Speak with IGN , Darren Bridges, responsible for legends, explained that Sucker Punch "wanted cooperative multiplayer to be a mainstay of the game " from the "very beginning " of the development process, as far back as the game's original pitch.
" We probably spent six months to a year thinking aboutdifferent ideas, "he said, " and finally we got to Legends. We 've been working on it really in parallel, both on the engine side and the content side since the start of the project. "
" When we debated different ideas for multiplayer, Legends rose to the top, in part because it allowed us to connect with Jin's story without that [the player] is exactly Jin, "adds Bridges. " It also gives us the freedom to have cooperative abilities that players can use. We have supernatural elements that allow us to be more flexible with fiction, abilities and techniques, right down to cosmetics. And that allowed him to fit perfectly into Jin's story because they are legends, they are unfounded. "
Legends feature four different classes based on legendary heroes, their abilities, and the enemies they fightare way more fantastic than Jin's encounters in the main game. Ghost of Tsushima's campaign flirts with the supernatural, but Legends has become child's play, and seeing as Sucker Punch apparently used the mode as an outlet for their wildest ideas, we can't wait to see this. that he has in store.
Updating captions will also add a new game more for players who want more of the single player experience.