Call of Duty is generally a pretty straightforward race to victory. This year, however, the end of the Black Ops Cold War depends on you as Black Ops Cold War single player campaign will support multiple endings, as well as non-linear missions. Raven, the studio behind the 2020 single-player campaign, has included a series of decisions to be made throughout the game that will ultimately decide Black Ops Cold War's end.
It could be something as simple as a dialogue tree that allows you to reassure or threaten a prisoner. Or something as complex as an undercover mission in the KGB Headquarters where your mission to drive away a key officer can be accomplished in a number of ways - be it poisoning them, framing them , to convince someone else to kill them, etc. Another mission, located in a flashback of Vietnam warping reality, sees level change and reset based on decisions and paths you choose. There are even optional side missions that let you search for evidence to unlock and advance non-essential narrative parts of the story.
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Anyone who remembers Black Ops 2 will know that this isn't the first time the series has let you play with fate, but Black Ops Cold War takes a much more in-depth, open-mission dialogue options with multiple paths to accomplish it. "We created a variety of Player's Choice Moments, and while not appropriate for every mission, we loved finding ways to include optional objectives, multiple paths, and a variety of Player's Choice Moments. player, ”says Dan Vondrak, senior creative director of Raven.
Do notDon't worry if you like your linear COD, these changes aren't overwhelming according to Raven. “We didn't want to add that to every mission,” reassures Vondrak. “The KGB mission and the Vietnam mission are two of the first missions we launched and it was on purpose to 'blow up the standard structure and do a bunch of crazy nonlinear stuff with a bunch of choices.' But above all, Vondrak knows that "it's not what everyone wants all the time in their Call of Duty, so we come back to this thrilling adventure. Not all missions are the right solution, so we've added a mix of these different things, and you'll be playing missions that are more traditional thrill racing. in an 80s spy world you want everything to make sense and the choices you make are going to influence how it ends. “With all the choices in this game, we knew the last piece of the puzzle was making sure thatThe player could feel the impact of th their choices and decisions on the world and the characters around them, ”confirms Vondrak. “So we allow the player to shape the end of the game based on their previous choices. Now we didn't want to go crazy and add too much and dilute it, but we added enough so that the player can really feel the impact of the decisions they made. "
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We'll have to wait to find out more about the type of choice that we're going to do, but it looks like there are some hard things to decide. "Decisions aren't black and white," Vondrak says, "whatever decision we meant, 'hey, here's the impact of This is not good, it is not bad, it is the decision you made and it is the result. "In the end, although it is still a COD and Vondark game makes it clear that “always wanted to tell a clearly linear story.” However, he adds that “we wanted you to make choices along the way and those choices have effects that sometimes you will see immediately, sometimes it's a bit further. Finally, at the end, you see vthe effects of these decisions. »
Learn more about the game choices with the way The Black Ops Cold War character creation will allow you to play as a gender neutral agent.