"A great point of reference for us was the short film by Neil Blomkamp, Zygote , "says Margenau. "If you watch this video, you can see that there is a lot of inspiration there. Inside there is another one; the way the arms of themonster touch a lot of things is just thi This is an inherently scary thing. So we are aware of this stuff, but we have to make it our own and do all the extra work needed to make it feel real. "
The other co-game director of The Last of Us 2 , Anthony Newman also confirmed that the section in which the half-shattered Rat King 's Stalker of his host "was actually inspired by the God of War , where you had these two complementary enemies - one with a swift weapon and one with a big slow weapon ".
" The ending fight with the Stalker was inspired by Eileen the crow from Bloodborne , " continue Newman. "I J loved how in a game with 20 story bosses, the hardest and most brutal fight of all was this person the same size as you. So that was something we were really interested in: How do we make an infected person who is not massive feel just as deadly? "
You can read the full interview on the making of The Last of Us Part 2 's Rat King on GamesRadar + now, which also includes conversations with Naughty Dog animation director Jeremy Yates and sound designer Anthony Beau Jimenez.
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