How to play table tennis?
Table tennis tutorial
How to play table tennis?
The game usually starts with deciding who will serve first and who will receive. The game begins after deciding which player will serve first.
Serve and Return
The game begins with the serving player. The ball is lifted at least 16 centimeters in the air with no effect and is struck by the racket so that it touches the side of the server's court once before going to the receiver's court without touching the net.
A collection of unrated results is called Let . This can happen for several reasons, but a few are -
There are many scenarios where a player gets points. A few-some are -
If the ball hits something, not the net, before reaching the opponent.
If the opponent does not return or does a service.
If the player hits the ball with the wooden part of the racket, not the rubber part, then the opponent scores a point.
When the receiver completes 13 returns in an exchange, under accelerated system.
The player gets a point when the opponent obstructs the ball.
Alternation of serves
The serve may change depending on the point of play of the match. Whoever wins the rally, the serve keeps changing between opponents. A Deuce is played, when both players have ten points each and each player serves for one more point. Service and reception do not change in Deuce.
The players change sides of the table at the end of each partie. When one of the players scores five points first, the players change ends regardless of the turn of service. If the players fail to change sides or if they serve out of turn, points are always calculated and play resumes from there.
Types of strokes
Usually, strokes in table tennis are offensive and defensive strokes .
Hits - This is a very powerful move with more speed and less or no spin at all. This kind of shot is difficult to return, but it is usually played to keep the ball in play. The paddle is perpendicular to the direction of the shot.
Smash - Like the name itself, this is a hit that is very powerful. Usually played to return a serve too high or too close to the net. A lot of acceleration and precision are required to deliver this race. It's ae combination of backswing and high speed. The trajectory of the ball is changed with the sidepin. The main goal of the smash is high speed and rebound, so that the opponent cannot hit the ball.
Loop - This attack gives the ball more spin than speed. The racket is parallel to the direction of the stroke. This type of shot results in a topspin and jumps a little forward after hitting the opponent's side of the table.
Backstroke - This shot, if delivered with correct precision, could be as good as a smash. When the ball is hit immediately after bouncing off the table, a kickback results. To make this stroke, the bat must be very close to the ball.
Flick - When the backswing is compressed into a short movement of the wrist, it gives a kick. Usually played by participants, when the ball has not rebounded beyond the edge of the tacorn. This stroke is usually played to be of service and when there is not much room for the backswing. It might look like a loop in the way it's played.
Push - This hit causes a backspin and makes Slowly float the ball in the air on the opponent's side. This attack is popular by name bracket in Asia. This blow can be difficult to return due to the reverse spinning action. This serve can land very close to the net and is difficult for amateurs to play. However, experienced players might return this serve with a loop and put the opponent in a tough spot.
Block - This move may seem easy, but could destroy the opponent. You don't hit the ball, but just place the racquet so close to the ball that it hits the racquet just after it bounces. The blockage could change the side of the balle which lands on the table, which can be very advantageous as the opponent would not be able to judge the ball. Usually en bloc, the ball is returned with the same energy and angle at which it was served. This shot can have a topspin and can render the opponent helpless. Experienced players tend to return this serve with a loop or smash
Chop - This is the backspin equivalent of loop. This strike is made when the ball lands almost at the end of the table. Therefore, the strike is very heavy and requires more energy. This backspin is usually a return to the opponent 's topspin. If played well, the ball is horizontal to the table in the air with a small rise. Chop is extremely difficult to return. Only certain players can demonstrate chopping variations like non-spinning impact or side-spinning.
Lob - This strike propels thea ball at a height of about 5 meters, to land on that of the opponent. table with the highest rotation. A good defensive lob is so effective that it can be used as a return to the smash. Coming back to this strike, players usually step back from the table for about a few yards and run towards the table to hit the ball with maximum speed and force. This strike is very powerful due to its unpredictability of rotation.
A game - When one of the players scores 11 points, he / she is declared the winner of that particular game. If both players reach 10 points, then the player who gets two points before the other is declared the winner of the match.
One match - According to the ITTF, one match is the best of the odd number of games. Usually a match consists of 3, 5 or 7 matches.